Run it
Copy the script and paste it into your executor.
local player = game:GetService("Players").LocalPlayer
if player:FindFirstChild("Data") then
print("Data folder found!")
print("Contents of Data:")
for _, item in pairs(player.Data:GetChildren()) do
print(" - " .. item.Name .. " (" .. item.ClassName .. ") = " .. tostring(item.Value))
end
if player.Data:FindFirstChild("InventorySize") then
local inv = player.Data.InventorySize
print("\nChanging InventorySize:")
print("Old value: " .. inv.Value)
inv.Value = 50
print("New value: " .. inv.Value)
print("✓ Success!")
else
warn("InventorySize not found in Data!")
end
else
warn("Data folder not found!")
endInventory Changer, so the normal is 25 when executed you can have 50 Sadly patched now it's visual i'll make an rare loot esp soon

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