Run it
Copy the script and paste it into your executor.
-- Credits to 17aandrei
local player = game.Players.LocalPlayer
local foldersToModify = {
workspace:WaitForChild("enemies"),
workspace:WaitForChild("BossFolder")
}
local HEAD_TRANSPARENCY = 0.8
local HEAD_SIZE = Vector3.(, , )
(model)
model:()
head = model:()
head head:()
head.Transparency = HEAD_TRANSPARENCY
head.Size = HEAD_SIZE
model.PrimaryPart
model:(model.PrimaryPart.CFrame)
( .. model.Name)
_, folder (foldersToModify)
_, model (folder:())
(model)
folder.ChildAdded:((child)
.()
(child)
)
powerupsFolder = :()
LOOP_INTERVAL =
WALK_SPEED =
JUMP_POWER =
()
character = player.Character player.CharacterAdded:()
character:(, )
()
character = player.Character player.CharacterAdded:()
humanoid = character:(, )
humanoid
humanoid.WalkSpeed = WALK_SPEED
humanoid.JumpPower = JUMP_POWER
( .. (WALK_SPEED) .. .. (JUMP_POWER))
player.CharacterAdded:(()
.()
()
)
player.Character
.(()
.()
()
)
()
rootPart = ()
rootPart
_, obj (powerupsFolder:())
obj:()
obj.CFrame = rootPart.CFrame * .(.(-, ), , .(-, ))
obj:() obj.PrimaryPart
obj:(rootPart.CFrame * .(.(-, ), , .(-, )))
.(()
()
()
.(LOOP_INTERVAL)
)* Automatically picks up POWERUPS if there are any. * Changeable hitbox expander for bosses, entities. * Walkspeed and JumpPower.

Prison Life