Run it
Copy the script and paste it into your executor.
.StarterGui:(.CoreGuiType.Chat, )
.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
music = .(,.Players.LocalPlayer:())
music.Volume =
music.SoundId =
music.Looped =
music:()
:():(.CoreGuiType.Chat, )
.Players.LocalPlayer.Chatted:((arg_1)
SW_4 = ()._G.Pass
SW_5 =
SW_6 = arg_1
SW_7 = .(, , )
.ReplicatedStorage.Remotes.Events:({SW_4,,SW_6,.(, , )})
)
.Players:(())
()
.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.Text =
.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 = .(, , )
.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = .(, , )
.Players.LocalPlayer.PlayerGui.UI.Ui.StaminaBar.Bar.BackgroundColor3 = .(, , )
.Players.LocalPlayer:()
:().InputBegan:((inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.Z
A_1 =
{
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = ,
[] = .(.(, -, ), .(, , )),
[] = :().Animations.HurtAnimations.Stunned,
[] = .(, , -),
[] = :().Sounds.Kick,
[] =
}
}
:().Remotes.Damage:((args))
()
k:()
)
.Players.LocalPlayer:()
:().InputBegan:((inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.X
A_1 =
{
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = .(, , ),
[] = ,
[] = ,
[] = ,
[] = :().Sounds.Kick,
[] =
}
}
:().Remotes.Damage:((args))
()
k:()
)
.Players.LocalPlayer:()
:().InputBegan:((inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.X
()
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = .(, , ),
[] = ,
[] = ,
[] = ,
[] = :().Sounds.Kick,
[] =
}
}
:().Remotes.Damage:((args))
()
k:()
)
.Players.LocalPlayer:()
:().InputBegan:((inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.X
()
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = .(, , ),
[] = ,
[] = ,
[] = ,
[] = :().Sounds.Kick,
[] =
}
}
:().Remotes.Damage:((args))
()
k:()
)
.Players.LocalPlayer:()
:().InputBegan:((inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.C
A_1 =
{
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Knockback2,
[] = ,
[] = :().Sounds.StarBlazingHit,
[] =
}
}
:().Remotes.Damage:((args))
()
k:()
)
.Players.LocalPlayer:()
:().InputBegan:((inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.C
()
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = ,
[] = .(.(, -, ), .(, , )),
[] = :().Animations.HurtAnimations.Stunned,
[] = .(, , -),
[] = :().Sounds.Punch,
[] =
}
}
:().Remotes.Damage:((args))
()
k:()
)
.Players.LocalPlayer:()
:().InputBegan:((inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.C
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = ,
[] = .(.(, -, ), .(, , )),
[] = :().Animations.HurtAnimations.Stunned,
[] = .(, , -),
[] = :().Sounds.Punch,
[] =
}
}
:().Remotes.Damage:((args))
()
k:()
)
.Players.LocalPlayer:()
:().InputBegan:((inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.V
A_1 =
{
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Knockback2,
[] = .(-, , -),
[] = ,
[] = ,
[] = :().Sounds.Knockback,
[] =
}
}
:().Remotes.Damage:((args))
()
k:()
)
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SoulShatters Test Place