Run it
Copy the script and paste it into your executor.
rep = :()
uis = :()
plrs = :()
runS = :()
tweenS = :()
remotes = rep:()
damage = remotes:()
functions = remotes:()
events = remotes:()
charaMoves = remotes:()
main
plr = plrs.LocalPlayer
plrGui = plr:()
char = plr.Character
.StarterGui:(.CoreGuiType.Chat, )
.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
()
i = ,
.Players.LocalPlayer.Character.Head:():()
.Players.LocalPlayer.Backpack:().CharaMoves.Animations.Idle.AnimationId =
.Players.LocalPlayer.Backpack:().CharaMoves.Animations.Walk.AnimationId =
.Players.LocalPlayer.Backpack:().CharaMoves.Animations.Run.AnimationId =
.Players.LocalPlayer.Backpack:().CharaMoves.Animations.Jump.AnimationId =
.Players.LocalPlayer.Backpack:().CharaMoves.Animations.Fall.AnimationId =
v1 = {
[] = ()._G.Pass,
[] = ,
[] = .huge,
[] = .Players.LocalPlayer.Character
}
event = :().Remotes.Events
event:(v1)
.Players.LocalPlayer.Character.Humanoid:():(()
.Players.LocalPlayer.Character.Humanoid.Health ==
.Players.LocalPlayer.Character.Humanoid.Health =
)
.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense:()
ui1 = plrGui:()
ui = ui1:()
(()
ui.UpdateLog:()
ui.UpdateLogInfo:()
ui.StaminaBar.BackgroundTransparency =
ui.ManaBar.BackgroundTransparency =
ui.StaminaBar.ImageLabel:()
ui.ManaBar.AnchorPoint = .(,)
ui.StaminaBar.Bar.BackgroundColor3 = .(,,)
ui.ManaBar.Bar.BackgroundColor3 = .(, , )
ui.ManaBar.Position = .(, ,, )
ui.ManaBar.Size = .(, ,, )
ui.StaminaBar.Size = .(, ,, )
ui.StaminaBar.AnchorPoint = .(,)
ui.StaminaBar.Position = .(,,,)
corner = .()
corner.Parent = ui.StaminaBar
corner:().Parent = ui.StaminaBar.Bar
corner:().Parent = ui.ManaBar
corner:().Parent = ui.ManaBar.Bar
ci = plrGui:()
ci:().AnchorPoint = .(,)
ci.Indicator.Position = .(,,,)
)
()
.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves1[].Position = .(-, , , )
.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves1[].Position = .(-, , , )
.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves1[].Position = .(-, , , )
(()
.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves1[]:()
.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves1[]:()
)
(()
.Players.LocalPlayer.PlayerGui.CharaIndicator.Enabled =
.Players.LocalPlayer.PlayerGui.CharaIndicator.Indicator.Text =
.Players.LocalPlayer.PlayerGui.CharaIndicator.Help:()
(()
.Players.LocalPlayer.Character.Karma:()
.Players.LocalPlayer.Character.HateMode:()
.Players.LocalPlayer.Character.FullHateMode:()
.Players.LocalPlayer.Character.HateArm:()
)
HealthBar = .()
Frame = .()
PName = .()
player = .Players.LocalPlayer
TweenService = :()
HealthBar.Name =
HealthBar.Parent = player.Character.Head
HealthBar.ExtentsOffset = .(, , )
HealthBar.Size = .(, , , )
Frame.Parent = HealthBar
Frame.BackgroundColor3 = .(, , )
Frame.BackgroundTransparency =
Frame.Size = .(, , , )
PName.Name =
PName.Parent = Frame
PName.BackgroundColor3 = .(, ,)
PName.BackgroundTransparency =
PName.Position = .(-, , -, )
PName.Size = .(, , , )
PName.Font = .Font.GothamBlack
PName.Text =
PName.TextColor3 = .(, , )
PName.TextScaled =
PName.TextSize =
PName.TextStrokeColor3 = .(,,)
PName.TextStrokeTransparency =
PName.TextWrapped =
PName.TextXAlignment = .TextXAlignment.Center
PName.TextYAlignment = .TextYAlignment.Top
PName.Rotation =
part = PName
Info = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.InOut,
-,
,
)
Goals = {
Rotation = -
}
nametween = TweenService:(part, Info, Goals)
nametween:()
Sound = .()
Sound.Parent = .Players.LocalPlayer.StarterPlaylist
Sound.Volume =
Sound.Playing =
Sound.Looped =
Sound.SoundId =
Sound.Name =
.Players.LocalPlayer.Character.Head.Voice.SoundId =
.hidechat =
mt = ()
backup = mt.__namecall
(mt, ) (mt, )
mt.__namecall = ((...)
method = ()
args = {...}
(args[]) == .hidechat
(...)
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
()
char = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
char
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = ().HumanoidRootPart.CFrame * .(,,-)
)
char = .Players.LocalPlayer.Character
(()
()
_,v (char:())
v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name ==
v:()
)
char = .Players.LocalPlayer.Character
(()
()
_,v (char:())
v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name ==
v:()
)
char = .Players.LocalPlayer.Character
(()
()
_,v (char:())
v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name ==
v:()
)
char = .Players.LocalPlayer.Character
(()
()
_,v (char:())
v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name ==
v:()
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = ,
[] = :().Sounds.HeavyGunShot,
[] =
}
}
:().Remotes.Damage:((args))
char = .Players.LocalPlayer.Character
clone = :()
clone.Parent = char
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.KnifeHit,
[] = .(,,),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = :().Sounds.KnifeHit,
[] = .(,,),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = ,
[] = :().Sounds.HeavyGunShot,
[] =
}
}
:().Remotes.Damage:((args))
char = .Players.LocalPlayer.Character
clone = :()
clone.Parent = char
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
player = .Players.LocalPlayer
char = player.Character
TweenService = :()
.nowings =
LockOn = player.Backpack.Main.LockOnScript.LockOn.Value
part1 = .()
part1.Name =
part1.Parent = char
part1.Anchored =
part1.CanCollide =
part1.Transparency =
part1.Massless =
part2 = .()
part2.Name =
part2.Parent = char
part2.Anchored =
part2.CanCollide =
part2.Transparency =
part2.Massless =
part3 = .()
part3.Name =
part3.Parent = char
part3.Anchored =
part3.CanCollide =
part3.Transparency =
part3.Massless =
weld1 = .()
weld1.Parent = pla
weld1.Part0 = LockOn.HumanoidRootPart
weld1.Part1 = part1
weld1.C0 = .(,,)*.(, , .())
weld1.Name =
weld2 = .()
weld2.Parent = char.HumanoidRootPart
weld2.Part0 = LockOn.HumanoidRootPart
weld2.Part1 = part2
weld2.C0 = .(,,)*.(, , .())
weld2.Name =
weld3 = .()
weld3.Parent = char.HumanoidRootPart
weld3.Part0 = LockOn.HumanoidRootPart
weld3.Part1 = part3
weld3.C0 = .(,,)*.(, , .())
weld3.Name =
c0s = {
.(,,)*.(, , .()),
.(,,)*.(, , .()),
.(,,)*.(, , .()),
.(-,,)*.(, , .(-)),
.(-,,)*.(, , .(-)),
.(-,,)*.(, , .(-))
}
welds = {weld1,weld2,weld3}
i = ,#welds
part = welds[i]
Info = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.InOut,
-,
,
)
Goals = {
C0 = c0s[i]
}
wingtween = TweenService:(part, Info, Goals)
wingtween:()
i = ,,
(()
args = {
[] = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(, , )
}
}
:().Remotes.CharaMoves:((args))
)
detect
detect2
val = .(,char)
val.Name =
num =
tab = {}
tab2 = {}
detect = char.Attacks.ChildAdded:((child)
child.Name ==
.(tab,child)
child:():()
child:():()
bp = .(,child)
bp.Name =
bp.P =
bp.D =
bp.Position = char.HumanoidRootPart.Position
.(tab2,bp)
num = num +
val.Value = num
)
.nowings =
detect2 = val:():((amo)
val.Value ==
i = ,#tab
(()
part = welds[i].Part1
sl = tab[i]
bs = tab2[i]
part.Transparency =
[].Heartbeat:()
.nowings
cfr = part.CFrame*.(,.(),.())
bs.Position = cfr.p
sl.CFrame = cfr
part:()
sl:()
)
detect:()
detect2:()
val:()
)
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
player = .Players.LocalPlayer
char = player.Character
TweenService = :()
.nowings =
LockOn = player.Backpack.Main.LockOnScript.LockOn.Value
slashes = {}
p = :().LocalPlayer
character = p.Character p.CharacterAdded:()
mouse = p:()
setOrb =
character:().ChildAdded:((child)
child.Name == #slashes <=
child:():()
.(slashes,child)
)
speed =
lradius =
radius =
ts =
rad,cos,sin = .rad,.cos,.sin
root = LockOn.HumanoidRootPart
:().RenderStepped:(()
i,v (slashes)
v v.Parent
.(slashes,i)
y = root.Position.Y
z = root.Position.Z
x = root.Position.X + radius*((ts))
v.Position = .(x,y,root.Position.Z + radius*((ts)))
ts = ts +
)
player = .Players.LocalPlayer
char = player.Character
_,v (char:())
v.Name ==
v:()
player = .Players.LocalPlayer
char = player.Character
_,v (char:())
v.Name ==
v:()
player = .Players.LocalPlayer
char = player.Character
TweenService = :()
.nowings =
()
part1 = .()
part1.Name =
part1.Parent = char
part1.Anchored =
part1.CanCollide =
part1.Transparency =
part1.Massless =
part2 = .()
part2.Name =
part2.Parent = char
part2.Anchored =
part2.CanCollide =
part2.Transparency =
part2.Massless =
part3 = .()
part3.Name =
part3.Parent = char
part3.Anchored =
part3.CanCollide =
part3.Transparency =
part3.Massless =
part1L = .()
part1L.Name =
part1L.Parent = char
part1L.Anchored =
part1L.CanCollide =
part1L.Transparency =
part1L.Massless =
part2L = .()
part2L.Name =
part2L.Parent = char
part2L.Anchored =
part2L.CanCollide =
part2L.Transparency =
part2L.Massless =
part3L = .()
part3L.Name =
part3L.Parent = char
part3L.Anchored =
part3L.CanCollide =
part3L.Transparency =
part3L.Massless =
weld1 = .()
weld1.Parent = char.HumanoidRootPart
weld1.Part0 = LockOn.Torso
weld1.Part1 = part1
weld1.C0 = .(,,)*.(, , .())
weld1.Name =
weld2 = .()
weld2.Parent = char.HumanoidRootPart
weld2.Part0 = LockOn.Torso
weld2.Part1 = part2
weld2.C0 = .(,,)*.(, , .())
weld2.Name =
weld3 = .()
weld3.Parent = char.HumanoidRootPart
weld3.Part0 = LockOn.Torso
weld3.Part1 = part3
weld3.C0 = .(,,)*.(, , .())
weld3.Name =
weld1L = .()
weld1L.Parent = char.HumanoidRootPart
weld1L.Part0 = LockOn.Torso
weld1L.Part1 = part1L
weld1L.C0 = .(-,,)*.(, , .(-))
weld1L.Name =
weld2L = .()
weld2L.Parent = char.HumanoidRootPart
weld2L.Part0 = LockOn.Torso
weld2L.Part1 = part2L
weld2L.C0 = .(-,,)*.(, , .(-))
weld2L.Name =
weld3L = .()
weld3L.Parent = char.HumanoidRootPart
weld3L.Part0 = LockOn.Torso
weld3L.Part1 = part3L
weld3L.C0 = .(-,,)*.(, , .(-))
weld3L.Name =
c0s = {
.(,,)*.(, , .()),
.(,,)*.(, , .()),
.(,,)*.(, , .()),
.(-,,)*.(, , .(-)),
.(-,,)*.(, , .(-)),
.(-,,)*.(, , .(-))
}
welds = {weld1,weld2,weld3,weld1L,weld2L,weld3L}
i = ,#welds
part = welds[i]
Info = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.InOut,
-,
,
)
Goals = {
C0 = c0s[i]
}
wingtween = TweenService:(part, Info, Goals)
wingtween:()
i = ,,
(()
args = {
[] = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(, , )
}
}
:().Remotes.CharaMoves:((args))
)
detect
detect2
val = .(,char)
val.Name =
num =
tab = {}
tab2 = {}
detect = char.Attacks.ChildAdded:((child)
child.Name ==
.(tab,child)
child:():()
child:():()
bp = .(,child)
bp.Name =
bp.P =
bp.D =
bp.Position = char.HumanoidRootPart.Position
.(tab2,bp)
num = num +
val.Value = num
)
.nowings =
detect2 = val:():((amo)
val.Value ==
i = ,#tab
(()
part = welds[i].Part1
sl = tab[i]
bs = tab2[i]
part.Transparency =
[].Heartbeat:()
.nowings
cfr = part.CFrame*.(,.(),.())
bs.Position = cfr.p
sl.CFrame = cfr
part:()
sl:()
)
detect:()
detect2:()
val:()
)
:().Remotes.CharaMoves:({()._G.Pass, , , .(,,)})
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
player = .Players.LocalPlayer
char = player.Character
TweenService = :()
.nowings =
LockOn = player.Backpack.Main.LockOnScript.LockOn.Value
part1 = .()
part1.Name =
part1.Parent = char
part1.Anchored =
part1.CanCollide =
part1.Transparency =
part1.Massless =
part2 = .()
part2.Name =
part2.Parent = char
part2.Anchored =
part2.CanCollide =
part2.Transparency =
part2.Massless =
part3 = .()
part3.Name =
part3.Parent = char
part3.Anchored =
part3.CanCollide =
part3.Transparency =
part3.Massless =
part1L = .()
part1L.Name =
part1L.Parent = char
part1L.Anchored =
part1L.CanCollide =
part1L.Transparency =
part1L.Massless =
part2L = .()
part2L.Name =
part2L.Parent = char
part2L.Anchored =
part2L.CanCollide =
part2L.Transparency =
part2L.Massless =
part3L = .()
part3L.Name =
part3L.Parent = char
part3L.Anchored =
part3L.CanCollide =
part3L.Transparency =
part3L.Massless =
weld1 = .()
weld1.Parent = char.HumanoidRootPart
weld1.Part0 = LockOn.Torso
weld1.Part1 = part1
weld1.C0 = .(,,)*.(, , .())
weld1.Name =
weld2 = .()
weld2.Parent = char.HumanoidRootPart
weld2.Part0 = LockOn.Torso
weld2.Part1 = part2
weld2.C0 = .(,,)*.(, , .())
weld2.Name =
weld3 = .()
weld3.Parent = char.HumanoidRootPart
weld3.Part0 = LockOn.Torso
weld3.Part1 = part3
weld3.C0 = .(,,)*.(, , .())
weld3.Name =
weld1L = .()
weld1L.Parent = char.HumanoidRootPart
weld1L.Part0 = LockOn.Torso
weld1L.Part1 = part1L
weld1L.C0 = .(-,,)*.(, , .(-))
weld1L.Name =
weld2L = .()
weld2L.Parent = char.HumanoidRootPart
weld2L.Part0 = LockOn.Torso
weld2L.Part1 = part2L
weld2L.C0 = .(-,,)*.(, , .(-))
weld2L.Name =
weld3L = .()
weld3L.Parent = char.HumanoidRootPart
weld3L.Part0 = LockOn.Torso
weld3L.Part1 = part3L
weld3L.C0 = .(-,,)*.(, , .(-))
weld3L.Name =
c0s = {
.(,,)*.(, , .()),
.(,,)*.(, , .()),
.(,,)*.(, , .()),
.(-,,)*.(, , .(-)),
.(-,,)*.(, , .(-)),
.(-,,)*.(, , .(-))
}
welds = {weld1,weld2,weld3,weld1L,weld2L,weld3L}
i = ,#welds
part = welds[i]
Info = TweenInfo.(
,
.EasingStyle.Sine,
.EasingDirection.InOut,
-,
,
)
Goals = {
C0 = c0s[i]
}
wingtween = TweenService:(part, Info, Goals)
wingtween:()
i = ,,
(()
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(, , )
}
Event = :().Remotes.CharaMoves
Event:(A_1)
)
detect
detect2
val = .(,char)
val.Name =
num =
tab = {}
tab2 = {}
detect = char.Attacks.ChildAdded:((child)
child.Name ==
.(tab,child)
child:():()
child:():()
bp = .(,child)
bp.Name =
bp.P =
bp.D =
bp.Position = char.HumanoidRootPart.Position
.(tab2,bp)
num = num +
val.Value = num
)
.nowings =
detect2 = val:():((amo)
val.Value ==
i = ,#tab
(()
part = welds[i].Part1
sl = tab[i]
bs = tab2[i]
part.Transparency =
[].Heartbeat:()
.nowings
cfr = part.CFrame*.(,.(),.())
bs.Position = cfr.p
sl.CFrame = cfr
part:()
sl:()
)
detect:()
detect2:()
val:()
)
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
()
v1 = {
[] = ()._G.Pass,
[] = ,
[] = .huge,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = .Players.LocalPlayer.Character
}
event = :().Remotes.Events
event:(v1)
)
.Workspace.ServerEffects.ServerCooldown:()
)
SoulShatters Test Place