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Copy the script and paste it into your executor.
.StarterGui:(.CoreGuiType.Chat, )
.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
()
.Players.LocalPlayer.Character.Head:():()
.Players.LocalPlayer.Character:():()
v1 = {
[] = ()._G.Pass,
[] = ,
[] = .huge,
[] = .Players.LocalPlayer.Character
}
event = :().Remotes.Events
event:(v1)
.Players.LocalPlayer.Character.Humanoid:():(()
.Players.LocalPlayer.Character.Humanoid.Health ==
.Players.LocalPlayer.Character.Humanoid.Health =
)
.Players.LocalPlayer.Backpack:():().Animations.Idle.AnimationId =
.Players.LocalPlayer.Backpack:():().Animations.Run.AnimationId =
.Players.LocalPlayer.Backpack:():().Animations.Walk.AnimationId =
.Players.LocalPlayer.Backpack:():().ModuleScript.Animations.BladesCombat.Light1.AnimationId =
.Players.LocalPlayer.Backpack:():().ModuleScript.Animations.BladesCombat.Light2.AnimationId =
.Players.LocalPlayer.Backpack:():().ModuleScript.Animations.BladesCombat.Light3.AnimationId =
.Players.LocalPlayer.Backpack:():().ModuleScript.Animations.BladesCombat.Light4.AnimationId =
.Players.LocalPlayer.Backpack:():().ModuleScript.Animations.BladesCombat.Light5.AnimationId =
.Players.LocalPlayer.Backpack:():().ModuleScript.Animations.BladesCombat.Light6.AnimationId =
.Players.LocalPlayer.Character.HateArm:()
.Players.LocalPlayer.Character.HeartLocket:()
.Players.LocalPlayer.Character.Head.face:()
.Players.LocalPlayer.PlayerGui.UI.Ui.UpdateLog:()
.Players.LocalPlayer.PlayerGui.UI.Ui.UpdateLogInfo:()
.Players.LocalPlayer.PlayerGui.UI.Ui.SettingsButton:()
.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense.Position = .(, , , )
.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Position = .(, , , )
.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = .(, , )
.Players.LocalPlayer.PlayerGui.UI.Ui.StaminaBar.Bar.BackgroundColor3 = .(, , )
thing, child (.Players.LocalPlayer.Character:())
child:() child:() child:()
child:()
.Players.LocalPlayer:()
.Players.LocalPlayer.StarterPlaylist[]:()
Sound = .()
Sound.Parent = .Players.LocalPlayer.StarterPlaylist
Sound.Volume =
Sound.Playing =
Sound.Looped =
Sound.SoundId =
Sound.Name =
.Players.LocalPlayer.Character.Head.ChildAdded:((v)
v.Name ==
v:()
_,v (v:())
:().Heartbeat:()
v.TextColor3 = .(, , )
)
.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text =
.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense.Text =
:().DefaultChatSystemChatEvents.SayMessageRequest:()
.Players.LocalPlayer.Chatted:((Chat)
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ..Chat,
[] = .(i,,)
}
Event = :().Remotes.Events
Event:(A_1)
)
bypass = .()
bypass.Name =
bypass.Parent = .Players.LocalPlayer.Character
()
.Players.LocalPlayer.Backpack.Main.RunSpeed.Value =
bypass = .()
bypass.Name =
bypass.Parent = .Players.LocalPlayer.Character
()
.Players.LocalPlayer.Backpack.Main.WalkSpeed.Value =
char = .Players.LocalPlayer.Character
(()
()
_,v (char:())
v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name ==
v:()
)
char = .Players.LocalPlayer.Character
(()
()
_,v (char:())
v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name ==
v:()
)
char = .Players.LocalPlayer.Character
(()
()
_,v (char:())
v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name ==
v:()
)
char = .Players.LocalPlayer.Character
(()
()
_,v (char:())
v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name == v.Name ==
v:()
)
.Workspace.ServerEffects.ServerCooldown:()
CAS = :()
FREEZE_COMMAND =
CAS:(
FREEZE_COMMAND,
()
.ContextActionResult.Sink
,
,
.ContextActionPriority.High.Value,
.KeyCode.E,
.KeyCode.Q
)
.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower:()
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
args = {
[] = {
[] = ()._G.Pass,
[] = ,
[] = .huge,
[] = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
}
}
:().Remotes.Events:((args))
)
pass = ()._G.Pass
player = .Players.LocalPlayer
character = player.Character
uis = :()
()
target = player.Backpack:().LockOnScript.LockOn.Value
A_1 = pass
A_2 = target
A_3 = {
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Hurt3,
[] = :().Sounds.KnifeHit,
[] = ,
[] = .(, -, ),
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
uis.InputBegan:((inputs, event)
event ==
inputs.KeyCode == .KeyCode.Z
()
()
)
pass = ()._G.Pass
player = .Players.LocalPlayer
character = player.Character
uis = :()
()
target = player.Backpack:().LockOnScript.LockOn.Value
A_1 = pass
A_2 = target
A_3 = {
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Hurt3,
[] = :().Sounds.KnifeHit,
[] = ,
[] = .(, -, ),
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
uis.InputBegan:((inputs, event)
event ==
inputs.KeyCode == .KeyCode.X
()
)
uis = :()
player = .Players.LocalPlayer
uis.InputBegan:((inputs, event)
event ==
inputs.KeyCode == .KeyCode.R
player.Backpack:().LockOnScript.LockOn.Value ==
()
cfr = player:().Hit
player.Character:(cfr * .(, , ))
()
Tcf = player.Backpack:().LockOnScript.LockOn.Value:()
player.Character:(Tcf * .(, , ))
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
()
args = {
[] = {
[] = ()._G.Pass,
[] = ,
[] = :().Sounds.Rumble,
[] = :().LocalPlayer.Character.Head
}
}
num = .(,)
:().Remotes.Functions:((args))
i = ,
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(,-,),
[] = :().Sounds.Crack,
[] =
}
}
:().Remotes.Damage:((args))
()
A_1 =
{
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
.cdr =
.cdr
.cdr =
pass = ()._G.Pass
player = .Players.LocalPlayer
m = player:()
LockOn = player.Backpack.Main.LockOnScript.LockOn.Value
LockOn
target = LockOn
r2 = target.HumanoidRootPart.CFrame
LockOn
r2 = m.Hit * .(, , )
char = player.Character
h = char.Humanoid
()
args = {
[] = {
[] = ()._G.Pass,
[] = ,
[] = :().Objects.Moves.Kamehameha.Sound.Charge,
[] = :().LocalPlayer.Character.Head
}
}
num = .(,)
:().Remotes.Functions:((args))
()
args = {
[] = {
[] = ()._G.Pass,
[] = ,
[] = :().Objects.Moves.Kamehameha.Sound.Fire,
[] = :().LocalPlayer.Character.Head
}
}
num = .(,)
:().Remotes.Functions:((args))
amm =
i = , amm,
(
()
A_1 = {
[] = pass,
[] = ,
[] = ,
[] = r2.p
}
Event = :().Remotes.CharaMoves
Event:(A_1)
)
am =
val = .(, player)
val.Name =
tabeeas = {}
detect =
char.Attacks.ChildAdded:(
(pp)
pp.Name ==
.(tabeeas, pp)
(
()
rp
yeaeoase = pp
rp =
yeaeoase.Changed:(
(pr)
pr ==
pr.Anchored
am = am +
val.Value = am
rp:()
)
)
)
detect2 =
val:():(
()
val.Value == amm *
tab = {}
tab2 = {}
_, v (char.Attacks:())
v.Name ==
v:():()
v:():()
v.CFrame = char.HumanoidRootPart.CFrame * .(, , -)
v1 = .(, v)
fol = .(, v1)
v1.Name =
v1.MaxForce = .(, , ) *
v1.D =
v1.P =
v2 = .(, v)
fol = .(, v2)
v2.Name =
v2.MaxTorque = .(, , ) *
v2.D =
v2.P =
v2.CFrame = char.HumanoidRootPart.CFrame * .(.(), , )
x = .(-, )
z = .(-, )
y = .(, )
v1.Position = (char.HumanoidRootPart.CFrame).p + .(, , )
.(tab, v1)
.(tab2, v)
v1.Position = (char.HumanoidRootPart.CFrame).p + .(x, y, z)
i = , #tab
m.TargetFilter = .workspace.Terrain
LockOn = player.Backpack.Main.LockOnScript.LockOn.Value
LockOn
target = LockOn
r2 = target.HumanoidRootPart.CFrame
r1 = target.HumanoidRootPart
LockOn
r2 = m.Hit
r1 = m.Target
x = .(-, )
z = .(-, )
tab[i].D =
tab[i].Position = r2.p + .(, -, )
tab2[i].CFrame = r2 * .(x, , z)
i = ,
(
()
A_1 = {
[] = pass,
[] = ,
[] = ,
[] = tab2[i],
[] = r2,
[] = r1
}
Event = :().Remotes.CharaMoves
Event:(A_1)
)
()
)
()
player = .Players.LocalPlayer
char = player.Character
_,v (char:())
v.Name ==
v:()
A_1 =
{
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(, , )
}
Event = :().Remotes.Events
Event:(A_1)
A_1 = ()._G.Pass
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Stunned,
[] = ,
[] = :().Sounds.KnifeBurst,
[] =
}
}
:().Remotes.Damage:((args))
Event = :().Remotes.Events
Event:(A_1)
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Knockback1,
[] = :().RogueSounds.BaneSound,
[] = .(,,),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
i, v ((:().Remotes.Effects.OnClientEvent))
v:(
{
,
,
.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Knife_Slash2,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
i, v ((:().Remotes.Effects.OnClientEvent))
v:(
{
,
,
.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Knife_Slash2,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
i, v ((:().Remotes.Effects.OnClientEvent))
v:(
{
,
,
.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Knife_Slash2,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
i, v ((:().Remotes.Effects.OnClientEvent))
v:(
{
,
,
.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Knife_Slash2,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
i, v ((:().Remotes.Effects.OnClientEvent))
v:(
{
,
,
.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Knife_Slash2,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
i, v ((:().Remotes.Effects.OnClientEvent))
v:(
{
,
,
.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Knife_Slash2,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
i, v ((:().Remotes.Effects.OnClientEvent))
v:(
{
,
,
.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Knife_Slash2,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
i, v ((:().Remotes.Effects.OnClientEvent))
v:(
{
,
,
.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Knife_Slash2,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
i, v ((:().Remotes.Effects.OnClientEvent))
v:(
{
,
,
.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Knife_Slash2,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
i, v ((:().Remotes.Effects.OnClientEvent))
v:(
{
,
,
.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Knife_Slash2,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
i, v ((:().Remotes.Effects.OnClientEvent))
v:(
{
,
,
.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,-,),
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Knife_Slash2,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
()
i, v ((:().Remotes.Effects.OnClientEvent))
v:(
{
,
,
.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame
}
)
v1 = ()._G.Pass
v2 = .Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
v3 = {
[] = ,
[] = ,
[] = ,
[] = .(,,),
[] = :().Animations.HurtAnimations.SpGrab,
[] = .(-, , -, , , -, , , , , , ),
[] = :().Sounds.Knife_Slash2,
[] =
}
event = :().Remotes.Damage
event:(v1, v2, v3)
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 = {
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.RecoveringWall,
[] = :().RogueSounds.BaneDischarge,
[] = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * + .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
)
.Players.LocalPlayer:()
:().InputBegan:((inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.Four
A_1 =
{
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,)
}
Event = :().Remotes.Events
Event:(A_1)
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Knockback2,
[] = .(-, -, -),
[] = ,
[] = ,
[] = :().Sounds.Knockback,
[] =
}
}
:().Remotes.Damage:((args))
)
:().InputBegan:((inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.T
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Knockback2,
[] = .(-, , -),
[] = ,
[] = ,
[] = :().Sounds.Knockback,
[] =
}
}
:().Remotes.Damage:((args))
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace[.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value].HumanoidRootPart.CFrame
:().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value ==
)
(()
()
dead ==
i = ,,
A_1 =
{
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(,,),
[] = ,
[] =
}
Event = :().Remotes.CharaMoves
Event:(A_1)
()
)
.Players.LocalPlayer:()
:().InputBegan:((inputObject, gameProcessedEvent)
inputObject.KeyCode == .KeyCode.Five
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
args = {
[] = ()._G.Pass,
[] = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[] = {
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = .(, , ),
[] = ,
[] = ,
[] = :().Sounds.Kick,
[] =
}
}
:().Remotes.Damage:((args))
()
k:()
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
Event = :().Remotes.Events
Event:(A_1)
Anim = .()
Anim.AnimationId =
k = .Players.LocalPlayer.Character.Humanoid:(Anim)
k:()
k:()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Hurt1,
[] = :().Sounds.KnifeBurst,
[] = .(,-,),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
Event:(A_1, A_2, A_3)
args = {
[] = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * + .(,,),
},
}
:().Remotes.CharaMoves:((args))
args = {
[] = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * + .(,,),
},
}
:().Remotes.CharaMoves:((args))
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Hurt1,
[] = :().Sounds.KnifeBurst,
[] = .(,-,),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
Event:(A_1, A_2, A_3)
args = {
[] = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * + .(,,),
},
}
:().Remotes.CharaMoves:((args))
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.Hurt1,
[] = :().Sounds.KnifeBurst,
[] = .(,-,),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
Event:(A_1, A_2, A_3)
Event:(A_1, A_2, A_3)
Event:(A_1, A_2, A_3)
args = {
[] = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * + .(,,),
},
}
:().Remotes.CharaMoves:((args))
args = {
[] = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * + .(,,),
},
}
:().Remotes.CharaMoves:((args))
args = {
[] = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * + .(,,),
},
}
:().Remotes.CharaMoves:((args))
)
mouse = .Players.LocalPlayer:()
mouse.KeyDown:((k)
k ==
A_1 = {
[] = ()._G.Pass,
[] = ,
[] = ,
[] = .(, , )
}
Event = :().Remotes.Events
Event:(A_1)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().RogueSounds.BaneSound,
[] = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * + .(,,),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
()
char = .Players.LocalPlayer.Character
vel = .(,char.HumanoidRootPart)
vel.Name =
vel.MaxForce = .(,,)*.huge
vel.P = .huge
vel.Velocity = (.(,,))*
()
vel:()
.Players.LocalPlayer.Character.Humanoid.HipHeight =
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*.(, , )
playerpos = char.HumanoidRootPart.Position + .(, , )
()
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
[] = ,
[] =
}
Event = :().Remotes.Damage
Event:(A_1, A_2, A_3)
A_1 = ()._G.Pass
A_2 = :().LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
A_3 =
{
[] = ,
[] = ,
[] = ,
[] = :().Animations.HurtAnimations.SlideOnGround,
[] = :().Sounds.Kick,
[] = .(, , ),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(1, 1, 1),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 =
{
["HitTime"] = 0.2,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick,
["Velocity"] = Vector3.new(100, 100, 100),
["CombatInv"] = true,
["Damage"] = 5
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(1)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
end)
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(inputs, event)
if event == true then return end
if inputs.KeyCode == Enum.KeyCode.KeypadZero then
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
end
end)
spawn(function()
for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
if v.Name == "GTFriskSword" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.GTFriskSword:Destroy()
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Right Arm"]
sword2.Name = "Swordnameobs"
sword2.Color = Color3.fromRGB(0,255,255)
weld.C0 = CFrame.new(0.95, -1.7, -0) * CFrame.Angles(1.6, 0, -1.6)
sword2.Transparency = 0
end
end
end)
pos = 1
while true do
game:GetService("ReplicatedStorage").Remotes.Events:FireServer({
[1] = getrenv()._G.Pass,
[2] = "SlashEffect",
[3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1,
[4] = Color3.fromRGB(255, 255, 255),
[5] = CFrame.Angles(0, 0, math.rad(pos))})
wait(0.25)
endthis script is only used as Wearedevs or needs money the executor app can execute it.